skyrim mod serana dialogue addon

The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. This has since been fixed. Over 160+ new lines! I felt in vanilla, that conversation was cut short. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). Includes both some radiant and story-driven conversations. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. So telling her to be quiet should now actually do that, and not make her talk more instead. - Patch release. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Added another ending conversation with Serana after defeating Harkon. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Disabled another bloodcursed arrows topic that should have been disabled. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" The base dialogue commentary quests should all be started in time. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! I'm sure some of you have noticed the updated SDA file available on bethnet. 1.) I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - SDA is now in a BSA! - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Added one line to "What's on Your Mind?" Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. This makes things much more neat, organized, and official DLC-ey. I've since added in safeguards to ensure that once quests are run, they are no longer run again. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - A lot of backend improvements on how NPC banter quests are started. Over 127 lines with extensive awareness on each quest. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. -You can now ask Serana whether you want her to keep her hood on or not! - Changed the existing conditions for existing dialogue to make more sense. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's - Serana is no longer dismissed during The Silver Hand quest. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Aligned and fuz'ed the proper voice files for each. A bunch of fixes and content additions. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. 1.0 RELEASE! The revoice is completed. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Added commentary on dragons returning. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? dialogue topic. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Fixed an incorrect master header for the patch. - Fixed a bug with the "Determination" dialogue quest trigger. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - A whole lot more subtitle fixes. - Removed accidental ITM/Serana NPC record edit. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Removed debug notification that shouldn't be there for the horse riding. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Full faction and quest awareness for both of the factions listed above. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - New trading dialogue. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Ah, e pu anche (udite, udite!) - Support for the SexLab animation framework for romance scenes. - March of the Dead. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. This allows her to converse with the player better when she needs to. - Added in delays for radiant love greets/dialogue/commentary. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! One of the most expansive updates for SDA to date. Even vampires need some shut-eye every now and then. Even vampires get tired. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Giving her a spell book will not work. Serana asks to go on a date after confessing her love to the Dragonborn . - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Added radiant quest dialogue for the Dawnguard side. // Serana Dialogue Add-On Video unavailable - Serana cooking home-cooked meals for you. For now these are unvoiced. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Shortened triggering distance for the Taarie conversation. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! You do not need to romance Serana for this. - Moved some dialogue lines to the "Can I talk to you for a bit?" Also deleted the irrelevant GV that wasn't being used. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Fixed Serana saying "Lani" for the "Jon" Name. Over 100 lines of new dialogue! This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Thanks to GuerillaTech for pointing them out! ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. New quest-aware commentary, as well as dialogue for said armor. - Changed it so the negative response in the first romance conversation never truly cancels out romance. || The SDA and RDO patches have been overhauled to reflect this too. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta.

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skyrim mod serana dialogue addon